Intercept at constant speed

Storyboard

Objects can intersect when they coincide in position at the same moment. To achieve this, they must move from their respective starting points with velocities that enable them to coincide in position and time at the end of the journey.

>Model

ID:(445, 0)



Mechanisms

Definition

During the process of intersection, two bodies move in such a way that they coincide at the intersection position ($s$) and the intersection time ($t$).

For this to occur, each body must start from its initial position and time, with displacements of the first stage speed ($v_1$) and the first stage speed ($v_1$) respectively, such that the coincidence occurs.

ID:(15394, 0)



Concept of intercept

Image

In the case of interception, two bodies move in such a way that they will coincide at ERROR:10259.1 in their the intersection position ($s$).

For this purpose, each body:

• Starts at the initial time of first object ($t_1$) with the initial position of first object ($s_1$) as its initial position and the first stage speed ($v_1$) as its displacement.
• Starts at the initial time of second object ($t_2$) with the initial position of second object ($s_2$) as its initial position and the second stage speed ($v_2$) as its displacement.

These conditions must be met for the interception to occur.

This allows the diagrams of position over time to be coupled as shown in the following representation:

ID:(15505, 0)



Paths and travel durations

Note

In the case of an intersection or collision between two objects, it's common that the first stage speed ($v_1$) and the second stage speed ($v_2$) must be such that coincidence occurs.

This means that the distance traveled by first object ($\Delta s_1$) and the travel time of first object ($\Delta t_1$) must result in a first stage speed ($v_1$),

$ v_1 \equiv\displaystyle\frac{ \Delta s_1 }{ \Delta t_1 }$



such that with the distance traveled by the second object ($\Delta s_2$) and the travel time of second object ($\Delta t_2$), we obtain a second stage speed ($v_2$),

$ v_2 \equiv\displaystyle\frac{ \Delta s_2 }{ \Delta t_2 }$



so that they ultimately coincide in time and space (position):

ID:(12509, 0)



Position and time when intercepting

Quote

In the case of a movement where two objects intersect, such as the intersection position ($s$) and the intersection time ($t$), it is common for both. Therefore, if for the first object, the initial time of first object ($t_1$) and the initial position of first object ($s_1$) with the first stage speed ($v_1$) fulfill:

$ s = s_1 + v_1 ( t - t_1 )$



and for the second object, the initial time of second object ($t_2$) and the initial position of second object ($s_2$) with the second stage speed ($v_2$) fulfill:

$ s = s_2 + v_2 ( t - t_2 )$



which is represented as:

ID:(12510, 0)



Model

Exercise

The key is that both objects meet at the intersection position ($s$) at time the intersection time ($t$). For this to happen, object 1 starts its journey at the initial position of first object ($s_1$) at ERROR:10252.1 with a velocity of ERROR:10238.1, while object 2 begins its journey at the initial position of second object ($s_2$) at ERROR:10253.1 with a velocity of ERROR:10239.1. During this process, object 1 travels ERROR:10254.1 at ERROR:10256.1, while object 2 travels ERROR:10255.1 at ERROR:10257.1:

ID:(15392, 0)



Intercept at constant speed

Storyboard

Objects can intersect when they coincide in position at the same moment. To achieve this, they must move from their respective starting points with velocities that enable them to coincide in position and time at the end of the journey.

Variables

Symbol
Text
Variable
Value
Units
Calculate
MKS Value
MKS Units
$\Delta s_1$
Ds_1
Distance traveled by first object
m
$\Delta s_2$
Ds_2
Distance traveled by the second object
m
$v_1$
v_1
First stage speed
m/s
$s_1$
s_1
Initial position of first object
m
$s_2$
s_2
Initial position of second object
m
$t_1$
t_1
Initial time of first object
s
$t_2$
t_2
Initial time of second object
s
$s$
s
Intersection position
m
$t$
t
Intersection time
s
$v_2$
v_2
Second stage speed
m/s
$\Delta t_1$
Dt_1
Travel time of first object
s
$\Delta t_2$
Dt_2
Travel time of second object
s

Calculations


First, select the equation:   to ,  then, select the variable:   to 

Symbol
Equation
Solved
Translated

Calculations

Symbol
Equation
Solved
Translated

 Variable   Given   Calculate   Target :   Equation   To be used



Equations

With the distance traveled in a time ($\Delta s$) it is with the position ($s$) and the starting position ($s_0$):

equation=4352

and the time elapsed ($\Delta t$) is with the time ($t$) and the start Time ($t_0$):

equation=4353

The equation for average velocity:

equation=16000

can be written as:

$v_0 = \bar{v} = \displaystyle\frac{\Delta s}{\Delta t} = \displaystyle\frac{s - s_0}{t - t_0}$



thus, solving for it we get:

equation

With the distance traveled in a time ($\Delta s$) it is with the position ($s$) and the starting position ($s_0$):

equation=4352

and the time elapsed ($\Delta t$) is with the time ($t$) and the start Time ($t_0$):

equation=4353

The equation for average velocity:

equation=16000

can be written as:

$v_0 = \bar{v} = \displaystyle\frac{\Delta s}{\Delta t} = \displaystyle\frac{s - s_0}{t - t_0}$



thus, solving for it we get:

equation


Examples

During the process of intersection, two bodies move in such a way that they coincide at the intersection position ($s$) and the intersection time ($t$).

For this to occur, each body must start from its initial position and time, with displacements of the first stage speed ($v_1$) and the first stage speed ($v_1$) respectively, such that the coincidence occurs.

mechanisms

In the case of interception, two bodies move in such a way that they will coincide at ERROR:10259.1 in their the intersection position ($s$).

For this purpose, each body:

• Starts at the initial time of first object ($t_1$) with the initial position of first object ($s_1$) as its initial position and the first stage speed ($v_1$) as its displacement.
• Starts at the initial time of second object ($t_2$) with the initial position of second object ($s_2$) as its initial position and the second stage speed ($v_2$) as its displacement.

These conditions must be met for the interception to occur.

This allows the diagrams of position over time to be coupled as shown in the following representation:

image

In the case of an intersection or collision between two objects, it's common that the first stage speed ($v_1$) and the second stage speed ($v_2$) must be such that coincidence occurs.

This means that the distance traveled by first object ($\Delta s_1$) and the travel time of first object ($\Delta t_1$) must result in a first stage speed ($v_1$),

equation=3152,1

such that with the distance traveled by the second object ($\Delta s_2$) and the travel time of second object ($\Delta t_2$), we obtain a second stage speed ($v_2$),

equation=3152,2

so that they ultimately coincide in time and space (position):

image

In the case of a movement where two objects intersect, such as the intersection position ($s$) and the intersection time ($t$), it is common for both. Therefore, if for the first object, the initial time of first object ($t_1$) and the initial position of first object ($s_1$) with the first stage speed ($v_1$) fulfill:

equation=3154,1

and for the second object, the initial time of second object ($t_2$) and the initial position of second object ($s_2$) with the second stage speed ($v_2$) fulfill:

equation=3154,2

which is represented as:

image

The key is that both objects meet at the intersection position ($s$) at time the intersection time ($t$). For this to happen, object 1 starts its journey at the initial position of first object ($s_1$) at ERROR:10252.1 with a velocity of ERROR:10238.1, while object 2 begins its journey at the initial position of second object ($s_2$) at ERROR:10253.1 with a velocity of ERROR:10239.1. During this process, object 1 travels ERROR:10254.1 at ERROR:10256.1, while object 2 travels ERROR:10255.1 at ERROR:10257.1:

model

We can calculate the distance traveled in a time ($\Delta s$) from the starting position ($s_0$) and the position ($s$) using the following equation:

kyon

We can calculate the distance traveled in a time ($\Delta s$) from the starting position ($s_0$) and the position ($s$) using the following equation:

kyon

To describe the motion of an object, we need to calculate the time elapsed ($\Delta t$). This magnitude is obtained by measuring the start Time ($t_0$) and the the time ($t$) of said motion. The duration is determined by subtracting the initial time from the final time:

kyon

To describe the motion of an object, we need to calculate the time elapsed ($\Delta t$). This magnitude is obtained by measuring the start Time ($t_0$) and the the time ($t$) of said motion. The duration is determined by subtracting the initial time from the final time:

kyon

The mean Speed ($\bar{v}$) can be calculated from the distance traveled in a time ($\Delta s$) and the time elapsed ($\Delta t$) using:

kyon

The mean Speed ($\bar{v}$) can be calculated from the distance traveled in a time ($\Delta s$) and the time elapsed ($\Delta t$) using:

kyon

If the speed is constant, the velocity will be equal to the initial Speed ($v_0$). In this case, the distance traveled as a function of time can be calculated using the difference between the position ($s$) and the starting position ($s_0$), divided by the difference between the time ($t$) and the start Time ($t_0$):

kyon

The corresponding equation defines a straight line in space-time.

If the speed is constant, the velocity will be equal to the initial Speed ($v_0$). In this case, the distance traveled as a function of time can be calculated using the difference between the position ($s$) and the starting position ($s_0$), divided by the difference between the time ($t$) and the start Time ($t_0$):

kyon

The corresponding equation defines a straight line in space-time.


>Model

ID:(445, 0)