Collisions between Particles

Storyboard

The most basic form of interaction are collisions between particles. These will depend on the size of the particles and their concentration.

>Model

ID:(1496, 0)



Collisions between Particles

Storyboard

The most basic form of interaction are collisions between particles. These will depend on the size of the particles and their concentration.

Variables

Symbol
Text
Variable
Value
Units
Calculate
MKS Value
MKS Units
$l$
l
Calculation of free path with diameter and molar concentration
m
$\rho$
rho
Density
kg/m^3
$\bar{l}$
l
Free path
m
$l_r$
l_r
Free Path in Function of the Radio and Particle Concentration
m
$c$
c
Molar concentration
mol/m^3
$c_m$
c_m
Molar concentration
mol/m^3
$d$
d
Molecule diameter
m
$n$
n
Número de Moles
mol
$c_n$
c_n
Particle concentration
1/m^3
$d$
d
Particle diameter
m
$m$
m
Particle mass
kg
$a$
a
Radio of the molecule
m
$V$
V
Volume
m^3

Calculations


First, select the equation:   to ,  then, select the variable:   to 

Symbol
Equation
Solved
Translated

Calculations

Symbol
Equation
Solved
Translated

 Variable   Given   Calculate   Target :   Equation   To be used



Equations


Examples

If we divide the density ($\rho$) by the particle mass ($m$), we will obtain the particle concentration ($c_n$):

kyon

When a particle of a gas moves, it interacts with other particles. The simplest form of this interaction is through elastic collisions, meaning that the particle collides without losing energy, changing its direction to impact another particle.

image

Within this process, it makes sense to define the free path ($\bar{l}$), whose value will depend on ERROR:5548.1.

When a molecule moves periodically through the volume containing the gas, it will eventually encounter another molecule and they may collide. The distance it travels between two consecutive collisions is called the 'mean free path'.

When a particle with a given radius moves through space, it effectively occupies the space of a cylinder with the same radius. For one particle to collide with another, the second particle must have some of its volume within this cylinder. In the most extreme case, the second particle is located at a distance of two radii from the first one, so that the edge of the cylinder touches a point on the sphere closest to the cylinder's axis. The center of this sphere is at a distance equal to one radius from the surface of the cylinder:

image

Therefore, the distance between the cylinder's axis and the center of any particle is two radii, or in other words, a diameter. In essence, one can imagine that the volume literally occupied by the particle traveling through space is a cylinder with a length equal to the free path and a radius equal to the particle's diameter.

Since the diameter of the particle $d$ is twice the radius $a$

$d=2a$



and the particle concentration $c_N$ can be expressed in terms of molar concentration $c_n$ as

$c_N=N_Ac_n$



where $N_A$ is Avogadro's number, the equation for mean free path

$l=\displaystyle\frac{1}{4a^2\pi c_N}$



can also be written as:

kyon

When neighboring particles are in motion, there is a higher probability of collision due to the fact that they cover a greater distance in the same amount of time. The velocity components, $v_x$, $v_y$, and $v_z$, fluctuate around mean values $\sqrt{\langle v_x^2\rangle}$, $\sqrt{\langle v_y^2\rangle}$, and $\sqrt{\langle v_z^2\rangle}$. Assuming the system is isotropic, the average of each component will be equal to $\displaystyle\frac{1}{3}\sqrt{\langle v^2\rangle}$. Therefore, along the axis along which the particle is moving, it will travel a distance

$\sqrt{\langle v_z^2\rangle}dt=\displaystyle\frac{1}{3}\sqrt{\langle v^2\rangle}dt$



At the same time, particles moving perpendicular will have covered a distance:

$\sqrt{\langle v_x^2\rangle+\langle v_y^2\rangle}dt=\displaystyle\frac{\sqrt{2}}{3}\sqrt{\langle v^2\rangle}dt$



Hence, the collision probability increases by a factor of $\sqrt{2}$ compared to the case where the particles are not in motion:

image

The mean free path can be estimated in terms of the diameter of an imaginary cylinder surrounding a particle, on average having one collision with another particle.

The radius of the cylinder corresponds to the maximum distance two particles must have to collide, which is equal to twice the radius of the particle, i.e., the particle diameter ($d$). Since only one collision occurs within this cylinder, the number of particles contained within it must be equal to one. This means that:

$l d^2\pi c_n= 1$



with the particle concentration ($c_n$), and solving for the free path ($\bar{l}$), we obtain:

kyon

This represents the mean free path.

For the case without movement, the probability is the free path ($\bar{l}$), whereas with movement, the probabilities are the particle diameter ($d$) and the particle concentration ($c_n$), respectively.

equation=3942

In the case of movement, the probability increases by a factor of $\sqrt{2}$, which means the free path is

kyon

If d is the diameter of the particle, it can advance as long as there are no particles whose center is in a tube of radio d . Therefore, the free path will be given by a cylinder of long l , radius d and concentration c_n in which on average there is only one particle, it is say

$l\pi d^2c_n=1$



or

equation


mechanisms


model

The molar concentration ($c_m$) corresponds to ERROR:9339,0 divided by the volume ($V$) of a gas and is calculated as follows:

kyon

To convert the molar concentration ($c_m$) to the particle concentration ($c_n$), simply multiply the former by the avogadro's number ($N_A$) as follows:

kyon


>Model

ID:(1496, 0)



Free path in a gas

Definition

When a particle of a gas moves, it interacts with other particles. The simplest form of this interaction is through elastic collisions, meaning that the particle collides without losing energy, changing its direction to impact another particle.

None



Within this process, it makes sense to define the free path ($\bar{l}$), whose value will depend on ERROR:5548.1.

ID:(1708, 0)



Free Path of a Molecule

Image

When a molecule moves periodically through the volume containing the gas, it will eventually encounter another molecule and they may collide. The distance it travels between two consecutive collisions is called the 'mean free path'.

ID:(114, 0)



Free path with neighbors without movement

Note

When a particle with a given radius moves through space, it effectively occupies the space of a cylinder with the same radius. For one particle to collide with another, the second particle must have some of its volume within this cylinder. In the most extreme case, the second particle is located at a distance of two radii from the first one, so that the edge of the cylinder touches a point on the sphere closest to the cylinder's axis. The center of this sphere is at a distance equal to one radius from the surface of the cylinder:

None

Therefore, the distance between the cylinder's axis and the center of any particle is two radii, or in other words, a diameter. In essence, one can imagine that the volume literally occupied by the particle traveling through space is a cylinder with a length equal to the free path and a radius equal to the particle's diameter.

ID:(1962, 0)



Free path with neighbors with movement

Quote

When neighboring particles are in motion, there is a higher probability of collision due to the fact that they cover a greater distance in the same amount of time. The velocity components, $v_x$, $v_y$, and $v_z$, fluctuate around mean values $\sqrt{\langle v_x^2\rangle}$, $\sqrt{\langle v_y^2\rangle}$, and $\sqrt{\langle v_z^2\rangle}$. Assuming the system is isotropic, the average of each component will be equal to $\displaystyle\frac{1}{3}\sqrt{\langle v^2\rangle}$. Therefore, along the axis along which the particle is moving, it will travel a distance

$\sqrt{\langle v_z^2\rangle}dt=\displaystyle\frac{1}{3}\sqrt{\langle v^2\rangle}dt$



At the same time, particles moving perpendicular will have covered a distance:

$\sqrt{\langle v_x^2\rangle+\langle v_y^2\rangle}dt=\displaystyle\frac{\sqrt{2}}{3}\sqrt{\langle v^2\rangle}dt$



Hence, the collision probability increases by a factor of $\sqrt{2}$ compared to the case where the particles are not in motion:

None

ID:(1963, 0)



Mechanisms

Exercise


ID:(15294, 0)



Model

Equation


ID:(15352, 0)